Shane M. Coughlan wrote:

> It seems to me that visual clues can be used to show people what the
> button will do.  For instance, the case of play/pause, perhaps it's
> enough that when the mouse runs over the play button it morphs into a
> pause button.
> 
> I'm not sure I buy the idea of buttons pressing in and popping out on 2D
> interfaces.  Colour might be a better indicator.  Even something as
> simple as the button becoming white instead of gray would make it clear
> which button is active, and perhaps when paused the button could assume
> a light gray shade.


I would like to see comments from accessibility experts on this whole issue.
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