Shane M. Coughlan wrote: > It seems to me that visual clues can be used to show people what the > button will do. For instance, the case of play/pause, perhaps it's > enough that when the mouse runs over the play button it morphs into a > pause button. > > I'm not sure I buy the idea of buttons pressing in and popping out on 2D > interfaces. Colour might be a better indicator. Even something as > simple as the button becoming white instead of gray would make it clear > which button is active, and perhaps when paused the button could assume > a light gray shade.
I would like to see comments from accessibility experts on this whole issue. _______________________________________________ Usability mailing list [email protected] http://mail.gnome.org/mailman/listinfo/usability
