Thanks Robert. It does sound like I will need to do the resizing by script as you say. But I'm confused about the geometry manager. It doesn't appear to do anything right now even though all the objects I've looked at are set to scale when the window resizes (the default). If I write my own geomanager, do I have to do something to stop the LC geomanager doing things in addition to what I do in my own geomanager (even though it appears to do nothing right now)?

The reason the geo management issue came up is to deal with different screen resolutions. What I need to do is figure out the screen resolution at startup and if it has changed since the last time the app was run, call my resizing handler to deal with the new screen resolution. If I do allow the user to change window sizes, I could of course use the same resizing handler but the main use right now is to deal with screen resolutions.

There are other issues I'm sure, for example if I resize a field control, do I need to reset the font size? I guess it's the fear of the unknown that is making me consider just grouping all the objects on the card together and adding scroll bars to the group so the user can scroll around the window when necessary. It seems like that's pretty easy to implement but I would need to see it in action to know whether it would be acceptable to the user.

Pete Haworth
On Dec 21, 2010, at 10:36 AM, Robert Brenstein wrote:

On 21.12.2010 at 10:13 Uhr -0800 Peter Haworth apparently wrote:
Just started trying to figure out the geometry manager. It appears there is already a default for every control to scale it when the user resizes the window. Problem is, it doesn't happen. If I resize my window, all the controls on it that fall completely outside the boundary of the window disappear and any that are partially outside the window are cut off.

I'd also add that I tried looking in the LC preferences to see if there was a setting to enable/disable the geometry manager and, with glx2 installed, the only preferences that I could get to were the glx2 ones, not the LC ones.

Pete Haworth


As others suggested, rolling your own geometry management is recommended for more complex situations. The built-in geometry manager works but to a certain complexity only, and when it breaks, the time and effort invested in setting it up will got to waste. You have indicated that your stack is not simple, so going with the built-in manager is not recommended. Others have already hinted that geometry management is not that difficult to program. Typically, you will have

on preOpenCard
-- accommodate user-inflicted resizing which occured on another card
myGeomMgr (the width of this cd),(the height of this cd)
end preOpenCard

on resizeStack pNewWidth,pNewHeight
 -- accommodate user-inflicted resizing on this card
 myGeomMgr pNewWidth,pNewHeight
end resizeStack

on myGeomMgr pNewWidth,pNewHeight
-- card level geometry manager
constant cMargin = 25
# do the magic with bg objects
myBgGeomMgr pNewWidth,pNewHeight -- optional
# do the magic with card groups
myGrpGeomMgr pNewWidth,pNewHeight -- optional
# do the magic with cd objects
...
 -- an example resizing a field
set the width of fld kListFld to pNewWidth-2*cMargin
set the left of fld kListFld to cMargin
...
end myGeomMgr

Such a setup allows you to call your geometry management also from scripts, and allows you to pass parameters between scripts, if needed. Normally, one positions/resizes objects relative to card edges and other objects, dealing with width and height of each object. The order of positioning/resizing is often critical.

Robert

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