I want to suggest a change. When you tap and hold the snowball for the pullback, you seem to be using the diff between the start of the tap and the current dragged position to adjust the snowball launcher. But this means releasing from the same place on the screen can give different results.
I'd suggest using the offset from a set position (center of the snowball, perhaps, or a little farther forward) instead of the tap position. That way, variations on where you first put your finger won't throw off your aim. I was finding that if I touched too low on the snowball, I couldn't even hit the back row. There wasn't enough pullback room on the screen. One might be tempted to say it adds some challenge to the game, but the interface should always be on the user's side. :) ~ Chris Innanen ~ Nonsanity ~ Ex-Game Interface Programmer (Elder Scrolls 3 & 4, Fallout 3) On Thu, Dec 23, 2010 at 8:41 AM, John Craig <j...@splash21.com> wrote: > I created a small LC game for iPhone and it's now in the app store. If you > search for 'splash21' or 'snowballer' you should be able to download. All > feedback welcome - especially regarding how the app performs on different > devices. The time scale to get into the app store looks promising as well - > the app was created in iTunes connect on the 20th, the binary uploaded on > the 21st and it's live today - much quicker than I had expected :) > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode