Since the developer list is totally focus on iOS and the full web-plug in is deferred for, now, I posted this but got no response. Anyone here on the Use List actively using the web Plug in as is? I want to keep pushing it and do testing... Can anyone share their experience with audio? I know this has been asked and answered over and over again, and the lamentations and wailings of LiveCode being so behind in this arena.. I will refrain from re-iterating at length here. Perhaps some of you have made headway with work arounds: Do we have *any* fully cross platform options for playing multiple sounds? AS we know, we can only play a single audio clip at at time. Does the player object reliably call the native, platform specific A/V components on Windows and Linux if QT is not installed? and if so, what control do we have over those components? the dictionary does not distinquish what properties (like currenttime) are or are not available for a player that is running on another platform without Quicktime. (I know that players do run on Windows without QT installed, but no controls appear as this is my cue to tell some of my users to install QT, but that option will not be there with the plug in...) and I don't see the documentation on what exactly we can and cannot control other than start and stop, if QT is not installed and I have no clue what happens on Linux) I'm hoping someone can share the minimal baseline of cross platform options that works, so I can save myself a lot of grief testing things that are definitely not going to work. (I don't have any linux box here...) Thanks Sivakatirswami _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode