Scott Rossi wrote:
> But fast graphics processing would be a very welcome addition.

Here's one option that would give order-of-magnitude speed increases to any object that takes advantage of the current graphic effects, implementable by merely extending existing syntax to allow an "alwaysBuffer" property for all controls:

<http://quality.runrev.com/qacenter/show_bug.cgi?id=9113>

As it is, any object that uses the otherwise-powerful graphic effects cannot be selected, moved or animated without prohibitive cost to performance.

We could convert such objects to bitmaps ourselves if not for a design decision not to allow it:
<http://quality.runrev.com/qacenter/show_bug.cgi?id=9164>

I'd be okay with the current lack of buffering of the rendering of graphic effects and a default of not allowing one to export snapshots of such objects as long as there were options to do otherwise.

But as it is, I find myself not using graphic effect nearly as often as I'd like to, instead making such treatments in other programs and then importing the masked PNGs....

--
 Richard Gaskin
 Fourth World
 LiveCode training and consulting: http://www.fourthworld.com
 Webzine for LiveCode developers: http://www.LiveCodeJournal.com
 LiveCode Journal blog: http://LiveCodejournal.com/blog.irv

_______________________________________________
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Reply via email to