Thanks to Jan Schenkel for his interesting reply, which I'm thinking about.

Meanwhile, following on my previous mails on this subject, from more research I 
think there is another solution - I can buy a freely distributable library 
component (DLL) which as an External to LC will provide the functionality I 
need, but of course I have to glue it to my LC code. The LC User Guide says:

> LiveCode provides an external interface which allows you to extend it using a 
> lower level language (often C). For example, if you have preexisting code 
> that performs processing in a lower level language, you can write a user 
> interface in LiveCode and then call this library by writing a simple wrapper 
> around it using LiveCode's externals interface. LiveCode supports 
> transmitting data to and from externals, as well as drawing into image 
> objects within LiveCode windows, manipulating the player object, and more.

Er, yes. The only tutorial material I can find is about **writing** Externals, 
something I wish to avoid like the plague. As before, I'm asking for pointers, 
in this case to the implementation of a 'simple wrapper' in a Windows 
environment. What I'm really trying to avoid is having to learn a new (well, 
probably quite old) development environment and a new (to me) language - the 
whole grammar of the API, at least. Maybe there are no short cuts, in which 
case I will have to go back to school. But it seems hard, after all the 
struggles I've had over the years to bootstrap my way out of low-level coding.

As ever, any suggestions gratefully received.

TIA

Graham
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