Thanks to Jan Schenkel for his interesting reply, which I'm thinking about.
Meanwhile, following on my previous mails on this subject, from more research I think there is another solution - I can buy a freely distributable library component (DLL) which as an External to LC will provide the functionality I need, but of course I have to glue it to my LC code. The LC User Guide says: > LiveCode provides an external interface which allows you to extend it using a > lower level language (often C). For example, if you have preexisting code > that performs processing in a lower level language, you can write a user > interface in LiveCode and then call this library by writing a simple wrapper > around it using LiveCode's externals interface. LiveCode supports > transmitting data to and from externals, as well as drawing into image > objects within LiveCode windows, manipulating the player object, and more. Er, yes. The only tutorial material I can find is about **writing** Externals, something I wish to avoid like the plague. As before, I'm asking for pointers, in this case to the implementation of a 'simple wrapper' in a Windows environment. What I'm really trying to avoid is having to learn a new (well, probably quite old) development environment and a new (to me) language - the whole grammar of the API, at least. Maybe there are no short cuts, in which case I will have to go back to school. But it seems hard, after all the struggles I've had over the years to bootstrap my way out of low-level coding. As ever, any suggestions gratefully received. TIA Graham _______________________________________________ use-livecode mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
