I'm reading up on compiling Livecode from source - will take the plunge in the coming days - would like to read up on it. The docs here <https://github.com/livecode/livecode> are sparse... anyone written up their experience?
On Sat, 2 Mar 2019 at 09:07, David Bovill <david.bov...@gmail.com> wrote: > I’ve searched around but still nothing I can find regarding tree shaking / > dead code elimination in C++. > > What I want to be able to do is not compile the whole engine, just the > code needed for the execution of the cgi. Is this possible? Is this on the > road map? > > On Sun, 24 Feb 2019 at 18:38, David Bovill <david.bov...@gmail.com> wrote: > >> I understand that Livecode uses the LLVM compiler infrastructure to >> create llvm bytecode that for instance emscripten can use to transpile to >> javascript. I'm wandering if it is possible to do things like: >> >> - Export the server engine to llvm bytecode? >> - Take a some livecode script, do some tree shaking and get some nice >> compact bytecode export that uses only the bits needed by the livecode >> script? >> >> Is any of this possible now, is it planned for or looks like it may be >> possible in the nearish future / next couple of years? >> > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode