Hi Colin, Yes, I understand that, but I’m wondering what LiveCode can give us as a top frame rate. Could we get at least 30 or 45 fps out of it, or is it just too slow?
Thanks, Rick > On Mar 22, 2019, at 10:23 PM, Colin Holgate via use-livecode > <use-livecode@lists.runrev.com> wrote: > > You could see the answer that Unity give: > > https://support.unity3d.com/hc/en-us/articles/205824295-Mobile-game-flips-between-running-at-30FPS-and-60FPS > > <https://support.unity3d.com/hc/en-us/articles/205824295-Mobile-game-flips-between-running-at-30FPS-and-60FPS> > > Graphics tend to move faster on mobile, so a desktop test isn’t conclusive. > It depends on what you’re doing as to how fast it could be. But no tool on > earth can show faster than 60 frames per second. > > >> On Mar 22, 2019, at 7:41 PM, Rick Harrison via use-livecode >> <use-livecode@lists.runrev.com> wrote: >> >> I’m wondering what the upper limit is >> for a fastest frame rate that LiveCode >> can produce. I’m trying to do some >> special video effects and the faster >> the better so as to avoid any flicker. >> >> My target device is ultimately an >> iPhone or Android device. >> >> If LiveCode isn’t fast enough I may >> have to consider using some other >> language which I would rather not >> have to do if LiveCode is up to the >> job. >> >> Does anyone have any benchmark >> data or suggestions? >> >> Thanks, >> >> Rick > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode