I think you would need to wait 0 with messages to get a fair test.

In my case I didn’t do it that way. I have one handler that moves everything, 
and a shorter handler that checks the mouse position (if you’re not on mobile) 
and calls the longer handler. Like this:

on moveworld
  if the environment is not mobile then
    put (512-the mouseh)/100 into difx
  end if
  movethings difx
  send moveworld to me in 16 milliseconds
end moveworld

The send in 16 milliseconds means I’m trying to do 60 fps.

> On Mar 23, 2019, at 11:05 AM, Rick Harrison via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> I was digging through the archives
> and was reminded that we fully
> funded a kickstarter for a physics
> engine.  Whatever happened to that?
> Is it even on the roadmap?
> 
> Rick
> 
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