I think you would need to wait 0 with messages to get a fair test. In my case I didn’t do it that way. I have one handler that moves everything, and a shorter handler that checks the mouse position (if you’re not on mobile) and calls the longer handler. Like this:
on moveworld if the environment is not mobile then put (512-the mouseh)/100 into difx end if movethings difx send moveworld to me in 16 milliseconds end moveworld The send in 16 milliseconds means I’m trying to do 60 fps. > On Mar 23, 2019, at 11:05 AM, Rick Harrison via use-livecode > <use-livecode@lists.runrev.com> wrote: > > I was digging through the archives > and was reminded that we fully > funded a kickstarter for a physics > engine. Whatever happened to that? > Is it even on the roadmap? > > Rick > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode