I hope all of you have been well. It's been a while since I've
experimented with Animation Engine--or LiveCode in general--and the
recent addition of the "container" layerMode in 9.5 had me thinking that
it might be a good time to revisit animation and gaming. However, I've
been rooted in the world of LAMPP stacks for the past decade and my
grasp of math-heavy concepts is pretty bad.
So with that in mind, I was hoping I could get some feedback on my
scrapbook? I have two different machines that I've been testing on and
the results have been pretty interesting. Especially on the Linux side,
which is where I saw the fastest rendering. I assumed that Windows would
have had a commanding lead, but rendering with Linux on the same
hardware was nearly twice as fast. Which makes me suspicious I may have
https://speedbump.io/shared/yage/YAGE_Sketchbook_v1.zip (37.4 MB)
Platform binaries are located in ./builds, Windowed at 1024 x 576 pixels...
4 cores, 4 Threads @3.2 GHz, i5-4570 (2013)
Linux Mint 19.1
Random Movement 1x1: 85-95 fps
Polygonal: 68-90 fps
Random Movement 1x1: 37-41 fps
4 cores, 8 Threads @2.3 GHz, i7-3615QM (2013)
Random Movement 1x1: 12-15 fps
Polygonal: 15-25 fps
One suspicion in particular is whether my implementation of Animation
Engine is efficient or not? My sketches are largely just a continuous
loop, but I know my rendering will decline significantly once I start
adding more logic, collisions, media, and anything else I've overlooked.
I'm still making my way through the documentation though.
My plans for the future are some mini-games in a simplified style.
Top-down racing with basic collision detection, maybe a fishing game, or
something even more basic like skydiving into rings. To be honest, I get
most of my ideas from the mini-games my spouse loves to play so I'll
probably glean a few since I have a live-in play tester. Gotta be
careful with that. ;-)
So anyways, I'm looking forward to hearing what you folks have to say.
I hope everyone has a great weekend. Cheers!
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