I just wanted to chime in on singing the praises for Matthias’ tool as well. It 
has made code-signing and notarizing Mac applications so easy and fast for me. 
And it has a feature that allows it to work with the third party tool DropDMG 
(which I already used)… so even more amazing!  A huge gift to anyone using LC 
for Mac development.  (He has some other free tools which are also excellent.)

--
Scott Morrow

Elementary Software
(Now with 20% less chalk dust!)
web       https://elementarysoftware.com/
email     sc...@elementarysoftware.com
booth     1-800-615-0867
------------------------------------------------------









> On Sep 7, 2019, at 8:27 AM, J. Landman Gay via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> I can't recommend Matthias' tool enough, it can do all Apple requires with a 
> click.
> 
> Notarization does not go through Apple's approval process, no human ever sees 
> it, it's entirely automated. It simply adds a token that proves you are a 
> verified developer in good standing. Once that token is "stapled" to your 
> app, Gatekeeper won't object when the app is opened. If you choose not to 
> embed the token then users do need an internet connection so that Apple's 
> servers can verify the token. Matthias' Notarization Helper does both 
> notarization and stapling.
> 
> However, notarization only applies to Mac apps. There are no distribution 
> limits for those. It does not apply to iOS apps, which I believe hasn't 
> changed. You can still use ad hoc distribution for iOS apps as before, up to 
> 100 devices.
> --
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software | http://www.hyperactivesw.com
> On September 7, 2019 6:55:45 AM JJS via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
>> I forgot, it was Mattias Rebbe who wrote the notarizing app which you
>> can you fro free, aint that great!
>> 
>> He also made an excellent lesson which is on lessons.livecode.com
>> 
>> 
>> Op 7-9-2019 om 13:36 schreef JJS via use-livecode:
>>> Well said.
>>> 
>>> There is help on this.
>>> 
>>> On of the list members will jump in i guess and he made an excellent
>>> tool which will help you out notarizing and all other stuff Apple
>>> tries to kill you with.
>>> 
>>> If you already have a Apple dev account (only 100$ per year) which
>>> gives you the ability to help 100 people(am i correct?) (thought there
>>> was an option for 1000??) then this tool will help you do these things
>>> and you can go on with coding as before.
>>> 
>>> I also put stuff on Google Play which is not intended for everybody,
>>> but i use a password combination, just like banks do with their apps.
>>> Their apps are also not for everyone, but only they who have an account.
>>> 
>>> You could do that too, so only people with access credentials can
>>> access the app.
>>> 
>>> Indeed you gave a few reasons why i choose not to develop for Apple,
>>> unless i can make enough money with it which compensates for it.
>>> 
>>> 
>>> Jerry(Sphere)
>>> 
>>> Op 7-9-2019 om 13:18 schreef Peter Reid via use-livecode:
>>>> I've been using LiveCode as my development platform since 1999.
>>>> Practically all the apps I've developed have been for in-house use by
>>>> my family, friends and customers - all very low numbers of copies
>>>> distributed in an informal manner. I've no interest in App Store
>>>> distribution and the users of my apps trust me such that they do not
>>>> need my apps to be "approved" by Apple. What's more important to them
>>>> is how quickly I can release new apps and new versions of existing apps.
>>>> 
>>>> Up to and including macOS Mojave my users can run my apps with the
>>>> minor inconvenience of having to right-click an app and approve its
>>>> use, just once. With macOS Catalina, if I understand things, it's not
>>>> so simple, instead these are the options:
>>>> 
>>>> 1. Code-sign and notarise my apps – I'm not interested in this for my
>>>> kind of apps which are essentially in-house/at home developments.
>>>> 
>>>> 2. Using an active Internet connection, go through the right-click
>>>> technique as now not just once, but EVERY time the app is opened.
>>>> 
>>>> In the past the 'Security & Privacy' General tab had a 3rd option for
>>>> the setting 'Allow apps downloaded from:' which allowed you to
>>>> install and use apps from any source. It seems that this is not
>>>> possible with Catalina.
>>>> 
>>>> So with Catalina my users will need an Internet connection and will
>>>> have to go through the right-click authorisation process every time
>>>> they open one of my apps.
>>>> 
>>>> More seriously, it is becoming increasingly difficult to recommend
>>>> the combination of the Mac plus LiveCode for app development. Up to
>>>> now I've done all my app development on Mac+LC, even where the target
>>>> platform is Windows or Android or Linux – I find it's simply faster,
>>>> less error-prone and more pleasant with the Mac. However, from
>>>> Catalina onwards even simple little utility apps, created for
>>>> short-term use, will be tedious when opening or you have to learn
>>>> about the complexity of code-signing and notarising and accept slower
>>>> development cycles due to the need for Apple's approval!
>>>> 
>>>> This is quite depressing, especially since I abandoned iOS
>>>> development due to Apple's distribution restrictions.
>>>> 
>>>> Back when the iPad 2 had just been released I developed for one of my
>>>> customers an app to support health & safety audits for a national UK
>>>> retail chain. The app took me 15 days to develop in total. As a
>>>> result of being able to field a team of 10-20 staff with iPads
>>>> running my app, my customer was able to carry out 350 half-day H&S
>>>> audits for 3 years. However I was unable to roll-out this app to
>>>> other customers as the ad hoc distribution method I was using was
>>>> limited to 100 iPads per year and the App Store was not appropriate
>>>> for this type of app.
>>>> 
>>>> As a result of the limitations Apple impose on tablet app
>>>> distribution, recently I developed a speech-aid app just for small
>>>> Android tablets and larger phones. I have not made an iOS app. This
>>>> app is low volume (in terms of number of users) and requires
>>>> significant personalising in order to be effective for its users
>>>> (typically they are stroke victims). I chose to deliver the app on
>>>> Android because of the facility to use developer mode and because of
>>>> price – Android 7in tablet plus minimal add-ons: £80, Apple iPad plus
>>>> add-ons: £320. Some of my users of this app already have an iPad but
>>>> they are having to buy a cheap Android tablet. Like the Mac and
>>>> Catalina, the iPad and iOS is driving away potential app developers
>>>> due to Apple's rigid control of the delivery mechanisms.
>>>> 
>>>> Maybe I'm wrong, Catalina will be OK – if I am wrong, please correct me!
>>>> 
>>>> Regards
>>>> 
>>>> Peter
>>>> --
>>>> Peter Reid
>>>> Loughborough, UK
>>>> 
>>>> 
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