If you want to have a really sexy development with fancy animation stuff, take 
a look at the brochure of WinDev.
It's a French based company so I don't have to add any comment ;-)

https://www.pcsoft-windev-webdev.com/WX24-Features.pdf?201906121510



On 03/12/2019, 14:50, "use-livecode on behalf of Richmond via use-livecode" 
<use-livecode-boun...@lists.runrev.com on behalf of 
use-livecode@lists.runrev.com> wrote:

    OK, OK . . .
    
    So, if I have a series of images being flipped-through inside a graphic 
    'frame' and DON'T
    have any *wait* statements the thing happens so quickly I cannot see the 
    animation at all: so, to get
    60 frames a second, presumably, one has to have a *wait 1 tick* 
    statement between each frame change?
    
    That is easy to do with frame animations . . .
    
    Bit is it re scrolling?
    
    On 3.12.19 15:03, Colin Holgate via use-livecode wrote:
    > For Mickey Mouse, he would have been updated 12 times per second, and 
almost all cartoons you’ve ever watched were animated at 12 frames per second. 
The film was projected at 24 frames per second, and all normal movies you’ve 
seen in a cinema were also at 24 frame per second. PAL TV is 25 frames per 
second, and NTSC is 30 frame per second. So, those frame rates are clearly 
acceptable.
    >
    > But, they are animations and not scrolling. With scrolling, updates of 12 
per second are very noticeable, and even 30 frame per second can be seen as not 
smooth. Open a browser on a mobile device and scroll the page. It’s smoothly 
updating at 60 frame per second. I think that’s what people are asking for, not 
animated GIFs.
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