Panos,

Thanks. A few questions

1) There used to be an error message to let you know the correct resolution.
Does this not make sense now?
2) If we use 2048x2732 for the 3x image what resolution should we use for
the 2x and 1x? Or do we need the 1x and 2x images at all?
3) So I assume since Apple devices use many different aspect ratios that
making an exact match of the splash image and the first card is no longer
possible?


Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net


-----Original Message-----
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf
Of panagiotis merakos via use-livecode
Sent: Monday, May 11, 2020 11:12 AM
To: How to use LiveCode
Cc: panagiotis merakos
Subject: Re: [ANN] Release 9.6.0 RC-1

Hello Ralph,

I believe that if you just set the 3x image to the largest image you used
before (e.g. use a 2048x2732 image), then the storyboard mechanism will take
care of the rest and scale the image automagically to fit all screen sizes.
At least this was the case in my tests.

We'll see if we could add more info in the tooltips or in the release notes
to make this less confusing :)

Also, off-topic, I noticed that the app loads faster now that it uses the
storyboard. I am curious if it is faster for you as well.

Kind regards,
Panos
--



On Mon, 11 May 2020 at 17:55, Ralph DiMola via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Panos,
>
> What size does the splash images need to be? How are they resized for 
> various device aspect ratios? I make the splash image the same as the 
> first card of the stack and in the past it was easy to make them 
> match. I could not find anything in the docs or release notes. There 
> used to be an image for each device. Now there is only 3 for all 
> devices. Actually there is 6 three light three dark but only three for 
> any mode. How is this going to work?
>
> Ralph DiMola
> IT Director
> Evergreen Information Services
> rdim...@evergreeninfo.net
>
> -----Original Message-----
> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On 
> Behalf Of panagiotis merakos via use-livecode
> Sent: Monday, May 11, 2020 9:00 AM
> To: How to use LiveCode
> Cc: panagiotis merakos
> Subject: [ANN] Release 9.6.0 RC-1
>
> Dear list members,
>
> We are pleased to announce the release of LiveCode 9.6.0 RC-1.
>
>
> Getting the Release
> ===================
> You can get the release at https://downloads.livecode.com/livecode/ or 
> via the automatic updater.
>
>
> Release Contents
> ================
> LiveCode 9.6.0 RC-1 comes with more than 30 changes, including:
>
> New Features
>   - Support for Storyboard launch images and backgrounds on iOS
>   - Support for using the flash as a torch in the Android Barcode Scanner
>   - Support for building with Xcode 11.4, using the iOS 13.4 SDK
>   - New tsNet and mergExt builds, built with the iOS 13.4 SDK
>
> Bug Fixes:
>   - Improvements in the text-to-speech library
>   - Improvements in the iOS native browser
>   - Improvements in the camera control object
>   - Significant performance improvement when saving stacks on Windows
>   - Improvements in the Windows FFI in LCB
>
> For the full list of all fixes, updates and enhancements please see 
> the release notes:
> http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1.
> pdf
>
>
> Known issues
> ============
> - The Browser widget's native layer is not shown in some Linux distros 
> with Cinnamon window manager.
> - The use of the Browser widget is not supported on Ubuntu 18.04 64 
> bit LTS yet.
>
>
> Required Software
> =================
> To build iOS apps with LiveCode you must have the appropriate versions 
> of Xcode as follows:
>
>   - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 
> 12.1 SDK
>   - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the 
> iOS
> 13.2 SDK
>   - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the 
> iOS
> 13.4 SDK
>
> There is a full list of working LiveCode/macOS/Xcode combinations here:
> https://livecode.com/docs/9-5-0/faq/faq/
>
> Note: Whilst we endeavour to release updated versions of LiveCode 
> supporting the latest Xcode/iOS SDKs as quickly as possible; we 
> strongly recommend disabling automatic update of Xcode or downloading 
> the specific version of Xcode required directly from the Apple 
> developer portal and installing it separately.
>
> Important: From the end of June 2020, Apple will only be accepting 
> apps built using iOS13 SDKs. This means that, if you wish to submit 
> apps to the AppStore you will have to be running at least macOS 10.14 
> in order to be able to install the necessary version of Xcode.
>
>
> Feedback
> ========
> Please report any bugs encountered on our quality center at 
> http://quality.livecode.com/
>
> We have a forum available for discussing LiveCode Builder at
> http://forums.livecode.com/viewforum.php?f=93
>
>
> Have fun!
> The LiveCode Team
> --
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