Ralph, thanks - it worked! I was taking the error messages too seriously. They 
say “the current device configuration is unsupported. This phone is running iOS 
14.0.1… “. Enough to stop me in my tracks.

Thanks so much for that.

Graham

> On 8 Oct 2020, at 19:44, Ralph DiMola via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> Graham,
> 
> If you referring to the message in the "Devices and Simulator" window can 
> ignore it. Just drag you .app in to window and it will work just fine.
> 
> Ralph DiMola
> IT Director
> Evergreen Information Services
> rdim...@evergreeninfo.net
> 
> -----Original Message-----
> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf 
> Of Graham Samuel via use-livecode
> Sent: Thursday, October 08, 2020 12:03 PM
> To: How to use LiveCode
> Cc: Graham Samuel
> Subject: Xcode, iOS 14 and Livecode
> 
> I’ve come back to an iOS app that I left for a time, before the advent of iOS 
> 14. My beta version works very nicely in the Simulator available in Xcode 
> 11.5, which I understand is the one LC9.6.1 expects one to have. I’m 
> simulating an iPhone XS, largely because I’ve got one of thos,e so it makes a 
> good testbed.
> 
> The problem comes when I want to upload my beta to my real phone, which is 
> running iOS 14.0.1. Xcode wants me to update, presumably to the latest 
> version.
> 
> What are my options, e.g.
> 
> 1. Stop work
> 
> 2. Carry on developing using the simulator and hope for better times.
> 
> 3. Download another version of Xcode but keep the old one for LC development.
> 
> Of course I’ve looked for an answer from the mother ship, but although there 
> is a very interesting mail from Panos on the subject of different versions of 
> XCode and the way the work with LC, repeated in a Forum post in March, it 
> doesn’t cover the case I have now, AFAIKS. I just don’t know how to get my 
> app into my own phone - publishing the app in the Store will of course come 
> later.
> 
> What are other folks doing?
> 
> Graham
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