Paul McClernan wrote:

> I'm sure this could all be worked out as far as how to do the
> layout and printing directly from LiveCode... but why?

Why? On a LiveCode list you have to ask why? :)

Two reasons come to mind, but doubtless there are many more:

1. Because we can.  It's fun to figure stuff out.

2. Print-and-Play tabletop games. It's quite a burgeoning folk art to design and print your own game. Doesn't have to be fancy, but sometimes it helps to print double-sided.

And I'm finding it's not that hard. The hardest part is making a few test runs to work out the metrics between logical pixels and printer metrics. But once you get that worked out the world is your oyster. You can make a game design tool that lets you lay out cards while also keeping an inventory of parts, and later toss in some probability modeling to balance the game play, and then add PDF generation for sharing with others, and then go back and make a copy of the last stack file to take it further with the next one, adding image handling at double-size to reduce down for a crisp print, and then of course you need a notebook to keep the scraps of your ideas in, and then you need a contact manager to keep track of which play testers you sent it to and what they're feedback was, and then you need to put that feedback into an issue tracker, and then....

In short, because we can. :)

--
 Richard Gaskin
 Fourth World Systems
 Software Design and Development for the Desktop, Mobile, and the Web
 ____________________________________________________________________
 ambassa...@fourthworld.com                http://www.FourthWorld.com

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