Panos, I didn't mean that I did not understand. I completely understand. It was like "WHAAAAAAAAAAAAT?" Both of those issues have annoyed the heck out of me for nearly a decade. I am hoping, if I am reading the silent fail correctly, that it won't just be for moveStack and resizeStack, but any time that there is a script fail on mobile, because that is (or maybe was) so unbelievably annoying.
On Tue, Dec 21, 2021 at 12:09 PM Ben Rubinstein via use-livecode < use-livecode@lists.runrev.com> wrote: > Christmas is a time of gifts indeed! > > Thanks to everyone at LiveCode for all your hard work. > > best wishes, > > Ben > > On 21/12/2021 14:44, panagiotis merakos via use-livecode wrote: > > Dear list members, > > > > We are pleased to announce the release of LiveCode 9.6.6 RC-1. > > > > > > Getting the Release > > =================== > > You can find the release in your LiveCode account area or get it via the > > automatic updater. To find the 9.6.6 RC-1 test release in your LiveCode > > account, please scroll down to below the list of stable releases, to find > > your available test releases. > > > > Release Contents > > ================ > > LiveCode 9.6.6 RC-1 comes with several changes, including fixes for lots > of > > the bugs you requested in the recent survey: > > > > New Features: > > - iOS device safe area insets function > > An iphoneSafeAreaInsets function has been added to enable getting the > safe > > area insets of the device the app is running on. These can be used to > > adjust your app's user interface elements to avoid areas that are covered > > by device furniture, e.g. the notch. > > > > - Android adaptive icons > > It is now possible to configure your Android apps to use adaptive icons. > > To use adaptive icons, generate them using the Image Asset Editor in > > Android Studio and > > then choose the resulting res folder in the android standalone settings > > pane. > > > > - Android app query whitelist > > Support has been added for specifying which other apps can be interacted > > with via the intent and other (custom) URL schemes. > > Since Android 11, by default, an app cannot interact with any others due > to > > changes to package visibility. You must now specify which apps you need > > access to by adding their ids to the App ID Query Whitelist field in the > > Android standalone settings. > > > > > > Bug Fixes: > > - Opening HyperCard stacks will no longer cause a crash > > - Support for the system date and the system time has been added on > Android > > - A stack's rect will no longer become out of sync with its actual > position > > after being moved in the IDE on macOS > > - A wider range of TrueType font files will now work on Android and Web > > - Use of the term Tutorials have been replaced by the term Lessons > > throughout the IDE > > - When a runtime error occurs in a context where the script debugger > cannot > > run, the error dialog will be displayed rather > > than failing silently > > - Conversions between global and local co-ordinates are now correct on > > multi-screen macOS systems. > > - The welcome tutorial can now be started on first run via the Start > > Interative Welcome button in the start center > > - Starting a new tutorial will now close the previous tutorial's stack, > if > > present > > - The performance of the script editor while typing has been improved > > - Downloading large amounts of data using tsNet on Windows is now > > substantially faster > > - Invalid PDFs will no longer be generated when using the open printing > to > > PDF command on Windows using the 64-bit engine > > - Script debugging will no longer fail to work intermittently when > running > > the IDE with pro features > > - Scripts which run without locking the screen are no longer slower on > > macOS Big Sur and later > > - The drawing library now correctly handle gradients which are referred > to > > using an id containing - or _ > > - Key events will now work correctly after a modal dialog is shown from a > > mouseUp handler in a grouped control > > - The iphoneDeviceModel function now returns the correct model string > when > > run on an iOS/iPadOS simulator. > > - Default buttons and progress bars will no longer cause unnecessary CPU > > usage on macOS 10.10 (Yosemite) or later > > - The byteOffset function will no longer cause incorrect results in some > > cases nor cause a crash > > - Scripts containing accented characters will no longer incorrectly > report > > being externally modified > > - Using the print link command when printing to PDF on Windows no longer > > causes a crash > > - The copyright notices in the engine app bundle (macOS) and exe > (Windows) > > have been updated > > - A significant memory leak in the browser widget on macOS has been > > resolved > > - POST data larger than 64kb is now parsed correctly by the Windows > server > > engine > > - Audio-only players no longer consume excessive CPU when in Edit Mode on > > macOS Big Sur > > - WebGL content now displays in the browser widget when running on macOS > > 12.x (Monterey) > > - The union (and other set operation) commands now throw an error if > there > > is no into clause and the target is not a declared variable > > - Building iOS apps using Xcode 13.2 with the iOS 15.2 SDK is now > supported > > - Local file and content access has been re-enabled in the browser widget > > and native control on Android > > - Touch events now occur at the correct location when handled by objects > > underneath a disabled Android scroller > > - SVG elements with a stroke-width of 0 are no longer drawn with a > hairline > > stroke > > - There is no longer a delay when opening the IDE menus on macOS > > - Selecting a specific browser to test a web project against now works > > correctly > > - The overhead of using "do .." to evaluate long JavaScript scripts in > the > > browser widget on Android has been greatly reduced > > > > For the full list of all fixes, updates and enhancements please see the > > release notes: > > > http://downloads.livecode.com/livecode/9_6_6/LiveCodeNotes-9_6_6_rc_1.pdf > > > > > > Known issues > > ============ > > - The Browser widget's native layer is not shown in some Linux distros > with > > Cinnamon window manager. > > - The use of the Browser widget is not supported on Ubuntu 18.04 64 bit > LTS > > yet. > > > > > > Required Software > > ================= > > To build iOS apps with LiveCode you must have the appropriate versions of > > Xcode as follows: > > > > - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS > 12.1 > > SDK > > - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS > > 13.2 SDK > > - macOS 10.15.4: Xcode 12.4.x - LiveCode builds iOS apps using the iOS > > 14.4 SDK > > - macOS 11+ : Xcode 13.2.x - LiveCode builds iOS apps using the iOS > 15.2 > > SDK > > > > There is a full list of working LiveCode/macOS/Xcode combinations here: > > https://livecode.com/docs/9-5-0/faq/faq/ > > > > Note: Whilst we endeavour to release updated versions of LiveCode > > supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly > > recommend disabling automatic update of Xcode or downloading the specific > > version of Xcode required directly from the Apple developer portal and > > installing it separately. > > > > Important: From the start of April 2021, Apple is only accepting apps > built > > using iOS14.x SDKs. This means that, if you wish to submit apps to the > > AppStore you will have to be running at least macOS 10.15 in order to be > > able to install the necessary version of Xcode. > > > > > > Feedback > > ======== > > Please report any bugs encountered on our quality center at > > http://quality.livecode.com/ > > > > We have a forum available for discussing LiveCode at > > http://forums.livecode.com > > > > > > Have fun! > > The LiveCode Team > > -- > > _______________________________________________ > > use-livecode mailing list > > use-livecode@lists.runrev.com > > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > > http://lists.runrev.com/mailman/listinfo/use-livecode > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > -- On the first day, God created the heavens and the Earth On the second day, God created the oceans. On the third day, God put the animals on hold for a few hours, and did a little diving. And God said, "This is good." _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode