Someone who does a lot of audio work would know more than I do about it, but it used to be that files could be saved in either "normal" mode or "streaming" mode. I didn't make the files I used in a particular app, but they all streamed and playback started immediately while the rest loaded in the background. If things haven't changed, maybe the file format is the culprit?

On 3/12/22 12:35 AM, Peter Bogdanoff via use-livecode wrote:
I should have said, the audio files being played are typically 30MB to 100MB, 
and the freezing happens as soon as the filename URL is set and play is 
supposed to begin.


On Mar 11, 2022, at 10:28 PM, Peter Bogdanoff via use-livecode 
<use-livecode@lists.runrev.com> wrote:

Hi, this is probably a question for Panos.

My application plays audio files from a server using the player. Some users in 
a academic environment are experiencing the application freezing when they play 
audio. These are people in a university in China, where it seems the wireless 
network gets choked up with simultaneous users doing things. When classes are 
over, all works well. Also using a cellular connection works normally (but data 
there is very expensive $$$ to use). Their Wifi seems to be underpowered. These 
are files typically 30K to 100K.

1. Does the player buffer data such that it allows the playing to start before 
the entire file is loaded?

2. If so, would reducing the minimum amount of buffering help with this issue?

3. If so, could there be a player setting to set the amount of required data 
before playing begins?

Thanks!

Peter Bogdanoff
ArtsInteractive
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Jacqueline Landman Gay         |     jac...@hyperactivesw.com
HyperActive Software           |     http://www.hyperactivesw.com

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