On Tue, Sep 27, 2011 at 3:41 AM, Chipp Walters <ch...@chipp.com> wrote: > I can think of a couple ways to manage developing for iPhone 3 vs 4, but am > wondering how others are handling it? > > I suppose on startup one could auto-size and set the properties of all > labels, fonts, images, grcs based upon the screen size.
I wouldn't do that... > > Or. > > Have two different stacks, one for iPhone 3, the other for iPhone 4, and > move all control scripts to libraries. Or.... > > Are there other approaches? Does it make sense for a custom control set that > just 'knows' how to resize based on stack size? I'd appreciate any one > else's ideas on the subject. Thanks :-) If you can get by with MobGui I think it autoscales on Retina devices, but haven't tried that. Easy enough though - create a 320x480 stack and run. Otherwise, two different stacks. Might as well add an iPad stack and you have a universal binary for iOS. --Maarten _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode