Not exactly that, but all of the elements of what you said.

I did wirelessly download several apks to the Fire by touching the url to the 
apk in an email message. As with all Android devices, that downloaded and 
installed the app. You do have to go to settings to allow installs of apps from 
places other than stores first. Those apks happened to be Flash ones, but 
there's no reason to think that any other apk would behave differently.

I also did tests from LiveCode, with the device connect by USB, and that worked 
fine. And I did tests from Flash, to the connect USB device, and that worked 
fine too.

There was one particular thing I had to do in order for it all to work, which 
was to add the value 0x1949 as an extra line at the end of the file 
~/.android/adb_usb.ini

With other Android devices, at least with Android 3.x, you have to go into 
settings and Developer, and specifically turn on the feature that allows 
debugging over USB. With the Kindle Fire that is on by default, and there isn't 
a setting to turn it off.


On Nov 18, 2011, at 5:15 PM, John Patten wrote:

> Colin you were able to create a LiveCode app, save it as a standalone for 
> Android. Then upoad the newly created app to a web site, and from the 
> KindleFire access the web site and download and install the app onto your 
> KindleFire? 

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