GIFs don't, but LC does when you have them, or the mac os x default button visible. You can create animated images by setting the icon of a button in a loop to each frame, it's more code, but takes up almost no cpu when done right.
On 01.02.2012, at 18:48, Bob Sneidar wrote: > Hi all. > > You may vaguely remember a thread about using a standalone as a kind of ad > hoc animated dialog using Applescript commands? Well as it turns out that app > while running is using 16% to 18% of my processor just sitting there with > it's stack hidden! The only thing happening is the animated gif is spinning. > Do animated gif's really use that much processor power?? Is there a way to > start and stop the animation? If not, I suppose I can just have the app quit > when not in use. > > Bob > _______________________________________________ > use-livecode mailing list > [email protected] > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
