I haven't had much luck on my iOS iPad app with waiting until a sound is done (RR have just said I found a bug), but ignoring this issue I can't get a really simple 'play' statement to work. I have a button
play "Xylo.AIF" which works in the IDE but not in the simulator. In case it was a path problem, I added a line that sets the defaultStack to the stack where the sounds are stored (this is not the stack where the button is); this makes no difference in the IDE but it still doesn't work in the simulator. I then used the full name of the file which is actually audioclip "Xylo.AIF" with the same result. Changing the playLoudness didn't do anything either. I read somewhere (but can't find it) that for iOS one needs a full path to the sound, but I don't know what the full path of an embedded sound would look like. Has anyone got iOS sounds to work in 5.0.2? Graham _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode