Hi All, This handler change the frames of an animated gif to simulate a rotating object, but is not working as expected. One of these animations moves in the opposite direction in which it is dragged with the mouse... :-(
The user should click inside the image, holding down the mouse button and moving inside the image from left to right or viceversa and the animation should change of frames. If you want to see this strange effect download, for example, these gif images: http://www.createdesignsolutions.com/images/spinning_globe.gif http://www.tabletopstudio.com/images/3d/ezspins/vase_nb.gif Create a new stack, with two cards and import each image to a different card. Now, paste the following script in the stack script editor: local tMouse,tLoc,tImageFrame on mouseenter if word 1 of the target is "image" then set the lockCursor to true set the cursor to hand end if end mouseenter on mouseleave mouseup if word 1 of the target is "image" then set the lockCursor to false end mouseleave on mousedown put 1 into tMouse put the mouseloc into tLoc put item 1 of tLoc into tLoc put the currentframe of img 1 into tImageFrame put tImageFrame && the currentframe of img 1 end mousedown on mouseup put empty into tMouse put empty into tLoc put empty into tImageFrame end mouseup on mouseMove x,y if tMouse = 1 then if (abs(tLoc - x) mod 12) = 0 then switch case (tLoc - x) > 0 put tImageFrame && the currentframe of img 1 if the currentframe of img 1 = the framecount of img 1 then set the currentframe of img 1 to 1 put tImageFrame && the currentframe of img 1 else set the currentframe of img 1 to the currentframe of img 1 + 1 put tImageFrame && the currentframe of img 1 end if break case (tLoc - x) < 0 put tImageFrame && the currentframe of img 1 if the currentframe of img 1 = 1 then set the currentframe of img 1 to the framecount of img 1 put tImageFrame && the currentframe of img 1 else set the currentframe of img 1 to the currentframe of img 1 - 1 put tImageFrame && the currentframe of img 1 end if break end switch end if end if end mouseMove Thanks in advance! Al -- View this message in context: http://runtime-revolution.278305.n4.nabble.com/Spinning-object-animation-tp4442898p4442898.html Sent from the Revolution - User mailing list archive at Nabble.com. _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode