On 4/17/12 9:09 AM, Colin Holgate wrote:

Using either BetaBuilder, or Jacque's thing, it's easier to install
on iOS than Android. With iOS you have to touch the screen three
times - once in the email you received, once in the web page you're
taken to, and once more in the dialog that asks if you want to
install the app. On Android you can touch the APK link in the email
message, but then you have to wait for it to download, touch the icon
that takes you to download, touch the install button, and touch the
permissions button. That's assuming you've followed the instructions
you were given on how to set the developer mode to be on.

Well, you have to wait for the iOS app to download too. And if you use Dropbox or a server, Android has about the same number of clicks to install, but that's really an insignificant benchmark. The real difficulty is in setting up to deploy in the first place. It took me days to get through Apple's convoluted provisioning process, which is difficult, unweildy, and costs money. It took me a couple of minutes to create an Android key and deploy.

Tech support on AirLaunch is heavier than any other tool I've released -- and almost none of the questions are about AirLaunch itself. Most are related to difficulties with Apple's provisioning process and the idiosyncracies of the developer portal. Apple doesn't make it easy.

The tradeoff, of course, is that it's easier to distribute malware on Android. I appreciate the effort Apple has gone to in order to reduce that, though it hasn't been entirely successful. But I think they could make the deployment process easier than it is.

--
Jacqueline Landman Gay         |     jac...@hyperactivesw.com
HyperActive Software           |     http://www.hyperactivesw.com

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