Well, opened up that same stack on my home pc and... the hiccup is gone!

> Hiccups can happen when you get more than one cycle running.

That just happens to be the case, too. The 2nd cycle rotates a png
image n-degrees every x-millisecs.



The rotation too is appearing much cleaner on my home pc. So, simply a
performance issue?



But probably shall give the various pieces of advice a try anyway once
I'm back at the work pc.



By the way, while experimenting, I tried for the first time
"acceleratedRendering". And found something else odd. Can't get a
player object to work if acceleratedRendering is true.

Is that expected LC behaviour?


With thanks to all.
--
Nicolas Cueto

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