Well, opened up that same stack on my home pc and... the hiccup is gone!
> Hiccups can happen when you get more than one cycle running. That just happens to be the case, too. The 2nd cycle rotates a png image n-degrees every x-millisecs. The rotation too is appearing much cleaner on my home pc. So, simply a performance issue? But probably shall give the various pieces of advice a try anyway once I'm back at the work pc. By the way, while experimenting, I tried for the first time "acceleratedRendering". And found something else odd. Can't get a player object to work if acceleratedRendering is true. Is that expected LC behaviour? With thanks to all. -- Nicolas Cueto _______________________________________________ use-livecode mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
