I did find though that changing the compositorType away from the default got 
the performance back. That can give slightly irregular animation, so using the 
redraw interval feature helps too. This was a good combination:

on preopenstack
   iphoneSetRedrawInterval 1
   set the compositorType of this stack to "coregraphics"
   set the acceleratedRendering of this stack to true
end preopenstack
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