OK, I think this all hangs together now.  I guess the only thing to watch
out for might be an unlock screen with no associated lock screen since it
sounds like that would have the potential to unlock the screen too early.
 Not likely to happen though.

I was hoping this discussion might solve a problem I'm having where
updating a scrolling list field seems to be taking a lot longer than I
thought it would when I'm putting a lot of lines into the field (in the
region of a couple of thousand), but looks like the problem must lie
elsewhere in my code.

Pete
lcSQL Software <http://www.lcsql.com>



On Wed, Sep 19, 2012 at 11:07 AM, J. Landman Gay
<jac...@hyperactivesw.com>wrote:

> On 9/19/12 12:52 PM, Richmond wrote:
>
>> Richmond had a genius moment :)
>>
>> I made a wee stack called "LOCKER" with
>> two buttons; "Triple-Play" and "Single Undo" and
>> a fld "fff" containing the text "UNLOCKED!"
>>
>> the script of btn "Triple-Play" goes like this:
>>
>> on mouseUp
>>     set the vis of fld "fff" to false
>>      set the lockscreen to true
>>      set the lockscreen to true
>>      set the lockscreen to true
>> end mouseUp
>>
>> the script of btn "Single Undo" goes like this:
>>
>> on mouseUp
>>     set the lockscreen to false
>>     if the lockscreen is false then
>>       set the vis of fld "fff" to true
>>     end if
>> end mouseUp
>>
>> HOT, SCREAMING STUFF!
>>
>> so; click on btn "Triple-Play" which locks the screen THRICE,
>>
>> then; click on btn "Single Undo" which unlocks the screen ONCE,
>>
>> and,
>>
>> "Bingo", "Kazoom", "Jumping Space Potatoes";
>>
>> fld "fff" becomes visible.
>>
>
> That's not really a valid test because the engine will be idling between
> the handler executions. All lockscreens are cancelled at idle.
>
> Locks are nested. If one handler calls another, they remain nested. As
> soon as the engine gets a chance to do its housekeeping, lockscreens are
> reset.
>
> For example:
>
> on mouseUp
>  set the lockscreen to true
>  commandOne
>  put the lockscreen -- should be true
> end mouseUp
>
> on commandOne
>
>  set the lockscreen to true
>  get 1+1
>
>  set the lockscreen to false
> end commandOne
>
> When these handlers are done, lockscreen will be false because the engine
> will reset it.
>
> --
> Jacqueline Landman Gay         |     jac...@hyperactivesw.com
> HyperActive Software           |     http://www.hyperactivesw.com
>
>
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