Mark-

Behaviors are actually stored as "rugged" ids. They're almost the same
as long ids, with the path to the disk file replaced with the name of
the stack. Thus you can set the behavior of an object with either

button id 1007 of stack "/Users/Gumby/Documents/ArtClokey.rev"
button id 1007 of stack "Pokey"

-- 
-Mark Wieder
 [email protected]


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