On 3/4/13 9:21 AM, Graham Samuel wrote:
FINALLY I did something which I hadn't thought would have any influence at all on the outcome - the 'Killer' stack has a reference to the "dataStack" stack in its 'Stack Files' list: I added this to make it easier for Killer to find the other stack. When I deleted it and made the 'kill' handler use the full path to the stack it had to delete, bingo, it worked - in my script and in the IDE and in my standalone. I have no idea why and I don't know if it will transfer to my real application, where I don't remember messing with 'Stack Files' at all. I'll see. Meanwhile if anyone can see the logic of this change, please tell me.
If the script provides a full file path when referencing a stack, "there is a stack" will return true. It's the same as checking if there's a file at that location, only it discriminates only for stack files.
If you've got the short name of a stack linked up to a stackfiles list, every time you refer to the short name, the engine will substitute the long file path instead. So basically your script was asking if there's a stack on disk, not in RAM. In order to check, the engine actually opens the stack, which puts it back in RAM.
-- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode