The fancy techniques which watermark videos and images by hiding something in 
the image data itself exist because they are extremely hard to detect and thus 
remove. If you simply open the image with a hex editor and type in your 
copyright details then someone else can open it in their hex editor and remove 
them again. :)

The really smart ones have lots of redundant copies of the watermark data added 
in such a way that they survive scaling and de-compress/re-compress cycles.

Personally I think it's all daft (DRM in general) - with a few rare exceptions 
you'll either not be able to track and police violations effectively or spend 
far too much time doing so that could be much better spent creating new stuff 
for the people that want to pay for it rather than worrying about the ones that 
don't.

To return to the original question - it's not completely clear cut when it 
comes to distributing copyrighted images with restrictive licenses with GPL'd 
code. In many forms of software distribution the images would not be considered 
"linked" with the code by the GPL but rather the combined distribution is "mere 
aggregation" - which would free them from having to conform to the same license 
terms, thus you can distribute them with their own separate license terms. 
LiveCode stacks that include the images within the stack file itself might be 
on shaky ground here. An external image file that's directly referenced by name 
is probably a bit of a grey area (most stuff related to the GPL hasn't actually 
been tested in court). Code that searches a specific directory and displays 
whatever images it finds there of appropriate sizes is almost certainly fine. 
There are a number of open source games which distribute the code under an OSS 
license and the graphical and
 audio assets either under a restrictive license or not at all (they tell you 
how to get them instead) because the game authors don't have the rights to 
distribute them.

Mark


________________________________
 From: Richmond <[email protected]>
To: How to use LiveCode <[email protected]> 
Sent: Saturday, 13 April 2013, 21:53
Subject: Re: Non_Open Source materials being embedded in OS stacks/standalones.
 
On 04/13/2013 11:43 PM, stephen barncard wrote:
> that is not the same thing.  The PS plugin uses another technique to
> invisibly imbed the code in the photo.
>
> Gimp and others use a graphic overlay, which degrades / cheapens / uglifies
>   the image.

You are quite right.

But, how, if the code is invisible can it be seen by those who wish to 
check if the image is copyrighted or not?

-------------------

Of course, one could open an image with a hex editor and type in one's 
copyright details
and save it again, and that would serve.

https://apps.ubuntu.com/cat/applications/bless/  { just tried that, and 
it is fine ]

Richmond.
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