Adobe have some of the same difficulties to overcome that RunRev have, with 
regard to loading documents into an iOS app, where the document you're loading 
is coming from the web. One reason you might work that way is that your online 
documents are large, and optional. You wouldn't want to have to embed every 
possible large file just in case a user will get around to viewing all of those 
optional files.

So, an easy solution is have the media-heavy files be online, and only grab 
them if the user wanders into that part of your app. That then gets you into 
the problem area of whether those online files have any code in them. Apple do 
allow code that could also appear in Safari pages, HTML and Javascript would be 
ok, but no other code really.

The way Adobe have solved this problem is to strip out all code at publish 
time, and to put the code into the main app, and to also export a set of 
code-less document files (swfs in the case of Flash). You then can place those 
large swfs online, and at runtime when you download one of them, it gets hooked 
up with its code, which is already waiting for it in the main app.

This way you submit an app to the App Store that contains all of the code that 
it will ever need, and yet you can apparently download and run online documents 
that have lots of code in them. They don't really have code in them, but by the 
time they are in use in your app, they do.
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