Chris, Perfect! Adding the "with messages" option to the wait command was the ticket. Thanks!
-Dan > Dan, > > This is just a suggestion, not sure if it will help or not. Try adding with > messages to your wait command. You could also try touchEnd instead of > touchStart. Again, not sure if that would make a difference or not. > > Chris >> Greetings! >> >> I have noticed that "the mouse is down" always returns false on Android. >> So, I am looking for a workaround. Here's my scenario: >> >> Lets say the user wins a 100 points. As each point is given, a bell goes >> off and the win count is increased for the user to see. On iOS, I simply >> check if "the mouse is down", and it if is, I exit the loop and award all >> the points. This gives the user a way to jump to the end - like a slot >> machine. >> >> I tried this: >> >> on touchStart touchID >> global touchCount >> add 1 to touchCount >> end touchStart >> >> on doWinner winAmount >> global touchCount >> >> put 0 into touchCount >> >> repeat winAmount >> if touchCount > 0 then >> >> --do final totals stuff >> >> exit repeat >> end if >> >> addOneCredit >> wait 2 ticks >> end repeat >> >> end doWinner >> >> But, touchCount never increases during the repeat. As you can see, I even >> stuck in a wait command hoping it might help. Nadda. Any thoughts or ideas? >> >> Thank you in advance! >> >> -Dan _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode