Yeah, since I'm usually the only one on late, a bot was my next suggestion (after the list of others I've sent).
This really is getting to be a good little game. On Wed, Jul 3, 2013 at 1:38 PM, John Craig <j...@splash21.com> wrote: > All the clients can do is request a change of heading, target speed, fire, > refuel, shield, etc. The server validates the requests, detects > collisions, updates co-ordinates, etc. then sends the data to each client. > The communication is all via UDP sockets. It's only been tested with a > few people playing, so I'm not sure what it's limitations are yet - maybe I > need to set up a bot that can connect and play then start several bot > instances.. > > The current client stack is available at https://drive.google.com/** > folderview?id=0B_**yStO6pph2XWjZDUEtmZmMzTEk&usp=**sharing<https://drive.google.com/folderview?id=0B_yStO6pph2XWjZDUEtmZmMzTEk&usp=sharing> > > Feel free to have a poke at the code :D > > > > On 03/07/2013 17:03, Mark Talluto wrote: > >> Most impressive. Would you reveal more about the architecture of the >> game? I am curious about your server/client implementation. Are the >> clients reporting their positions to the server and the server >> redistributes the data to the other clients? Or are the positions coming >> from the server and the clients are displaying those positions? This is >> all very interesting. >> >> >> Best regards, >> >> Mark Talluto >> canelasoftware.com >> >> >> On Jul 3, 2013, at 3:53 AM, John Craig <j...@splash21.com> wrote: >> >> Thanks, Mark. LiveCode is continuing to impress me with with each >>> addition the team makes. This game is running from a server - we are both >>> connected remotely and I had to turn the speed down a few notches after the >>> latest tweak - it was just too fast to play sensibly! I'm really looking >>> forward to the new sprite layer mode and physics engine - so many >>> possibilites :D >>> >>> Dog fight on the latest version of the demo with speed cranked down; >>> http://youtu.be/65EcxAWrRvk >>> >>> Example running too quickly (it's great that LiveCode is capable of this >>> and that we had to crank things down); >>> http://youtu.be/nFEwaEO3zbc >>> >>> We also tried at x3 speed - which was just ridiculous... >>> >> >> >> >> >> >> >> >> >> >> ______________________________**_________________ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: >> http://lists.runrev.com/**mailman/listinfo/use-livecode<http://lists.runrev.com/mailman/listinfo/use-livecode> >> >> > > ______________________________**_________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/**mailman/listinfo/use-livecode<http://lists.runrev.com/mailman/listinfo/use-livecode> > -- On the first day, God created the heavens and the Earth On the second day, God created the oceans. On the third day, God put the animals on hold for a few hours, and did a little diving. And God said, "This is good." _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode