Hi Scott, This looks like an interesting project you put together.
Just a note about your visible corner problem. That has always been a problem in these games. Something in the math I think as z approaches infinity? The way most games solved this problem was to use curved corner wall intersections. "Marathon Infinity” is a good example of this. Instead of having a corner like this: < make it more like: ( . You’ll find the raycast algorithm likes it a lot better! Thank you for your efforts on this great demo! Rick On Feb 17, 2014, at 8:27 AM, LiveCode Feeds <f...@smpcsupport.com> wrote: > Hi, > > I have been experimenting with raycasting algorithms in LiveCode. (To see if > it > can be done at a reasonable frame rate, and to learn about raycasting at the > same time.) > > There is now a demo that works, sort of. It's called Spider Hunt and you can > find it here. > > http://livecodegamedeveloper.com/blog/2014-02-17/livecode-experiment-3d-raycasting.lc > > Hopefully someone can have a little fun with it, or finds it interesting. > > Scott. > -- > Scott McDonald > "Components, Controls, Tools and Resources for LiveCode" > http://www.runrevplanet.com > http://livecodegamedeveloper.com/ > http://livecodegamedev.net/ > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode