Greetings!

If I build my iOS app with the Development Provisioning Profile, and install it 
on my phone, and it runs perfectly without error, is there any reason to 
believe or think that building the EXACT same app with the Production 
Provisioning Profile would have any type of problem when it's posted to the App 
Store by Apple?

This is exactly what I did.  But when downloaded from the App Store, the app 
crashes.  Not just for me, but for everyone that installs the app.  How could 
the app have passed the App Review process but crash on EVERY install on EVERY 
device when downloaded from the App Store?

I keep thinking that it might be the version of LC (6.6.1) or XCode (5.1.1) I 
am using... but wouldn't the development version fail as well?  Regardless of 
that, how could it pass App Review if the app crashes on launch?

I have contacted Apple Developer Technical Support (using one of my 2 allotted 
support incidences), but they are just giving me the runaround.  All I get from 
them are form responses.  Check this, check that... all checks out.  They don't 
seem to want to examine the specifics of my case.   Some of what they want me 
to do I can't because the app was not compiled in XCode.

If it helps, here is the relevant parts of a crash report:

Exception Type:  EXC_CRASH (SIGABRT)
Exception Codes: 0x00000000, 0x00000000
Crashed Thread:  5

Thread 5 Crashed:
0   libsystem_kernel.dylib            0x3197232c __pthread_kill + 8
1   libsystem_c.dylib                 0x3406f208 pthread_kill + 48
2   libsystem_c.dylib                 0x34068298 abort + 88
3   myApp                             0x001df580 0xad000 + 1254784
4   myApp                             0x0017ee4e 0xad000 + 859726
5   myApp                             0x0017ed20 0xad000 + 859424
6   libsystem_c.dylib                 0x3403072e _pthread_start + 314
7   libsystem_c.dylib                 0x340305e8 thread_start + 0


Anyone have any words of wisdom on this?  Client is already at their wits end!

-Dan
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