William Prothero wrote:

> Richard:
> This sounds like a great way to go!

And it has the best feature of all: it's fun to make. :)


> I think I’m getting that the “Splash” app downloads the executables
> and whatever media is needed, and then these are erased at the end
> of the session, so that new ones are downloaded each session? Or is
> it done more like the browser cache, where it can be emptied
> manually, or regularly, and then new stuff is downloaded if updates
> are available.

It's up to you. By default standalones can read/write locally, so you could maintain a cache in App Support. Or if you need the additional security and are willing to require more download time, you could have things come over fresh each time.

The nice thing about doing this in LiveCode is that you control the cache, not the browser, so you can make whatever choices work for your needs.


> I’m wondering, though, if the future that Apple has in mind is the
> iOS-ification of the Mac OS so that sandboxing and downloading of
> added executables is not allowed. Kay made this comment previously.
> Just wondering.

After the unpredictable and unprecedented iOS SDK v4 Section 3.3.1 fiasco many years ago, there's no telling what Apple might do at any time.

With Windows still holding more than 85% of the market, and being just a checkbox away for us LiveCode developers, it's not hard to hedge our bets with multi-platform coverage. Heck, not doing so is just walking away from a majority of potential revenue.

Even in this era of consumer and investor frenzy for all things Apple, their current global desktop market share is about 8%, below the 11% peak they enjoyed in the mid-90s. Apps make the OS world go 'round; I'd like to believe they understand they're in no position be as strident with desktop policies as they've been in mobile, where their market share is also declining for all form factors.

So for now consumers and the loyal developers who serve them still have the freedom to choose the Mac app store, or not.

And if you choose to be among those who sell outside the Mac app store, you're in pretty good company - apparently Bare Bones Software has joined other devs in leaving the Mac app store, citing numerous reasons:
<http://www.mcelhearn.com/bare-bones-pulling-bbedit-from-mac-app-store/>

In one of the very few cases where Gruber has written anything that doesn't read like Apple PR, he takes exception with Apple's app store cut on in-app purchasing, calling it "Dirty Percent":
<http://daringfireball.net/2011/03/dirty_percent>

The Benefits of Selling Software outside the Mac App Store
<http://dancounsell.com/articles/the-benefits-of-selling-software-outside-the-mac-app-store>

--
 Richard Gaskin
 Fourth World Systems
 Software Design and Development for the Desktop, Mobile, and the Web
 ____________________________________________________________________
 ambassa...@fourthworld.com                http://www.FourthWorld.com

_______________________________________________
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Reply via email to