On 25/04/15 19:20, Richard Gaskin wrote:
Mark Waddingham wrote:

> Not yet no - if you've auto updated to Xcode 6.3 then you can still
> download Xcode 6.2 from the apple devcenter and continue to use that.
>
> The 6.7.5-rc-1 and 7.0.5-rc-1 builds we have done have exhibited
> issues at the final stage of testing and so aren't quite ready for
> release - we're trying to get them out of the door as quickly as
> possible.

It seems that every time Apple updates Xcode it breaks LC, requiring the team to set aside other work and rush another build out for that one OS. Many of the 7.0.x/6.7.x builds seem to fall into that category, and those of us waiting for resolution on issues for other platforms find this as frustrating as I'm sure the team does.

Working with Android is smooth as silk by comparison, rarely requiring any updates at all.

What is it that makes the relationship between LC and Xcode so brittle that it requires revision with every Xcode update?

Is there anything that can be done to anticipate and work around what appears to be a disregard for backward compatibility in Xcode?


It seems that anyone who tries "to party with Apple" ends up with an almighty hangover sooner rather than later.

While Apple's "Toys R Us" we-think-we're-cutesy-using-deliberately-incorrect-grammar maybe "Think Different", the truth is not "Think" but "Be" to a bloody-minded extreme for the plain and simple reason that is guarantees they can keep 99% of the profits
in their pockets.

Microsoft Windows is flaky round the edges; hence viruses. Apple is bound round with steel; hence next to no viruses, and extremely
difficult to "talk to" from anywhere else.

Of course . . . one could develop LiveCode standalones for iOS to be loaded through Cydia on Jail-broken iPhones and iPads, and one wouldn't have to "share one's spit" with Apple . . . but I guess that that is just too wild for most would-be iOS developers: don't know
why.

Richmond.

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