Peter.

A behavior is a property, not a handler in a script. That property is the long 
id of a button, which contains what one might call a "behavior" handler. The 
behavior handler is put into sort of its own separate "message path", accessed 
by other controls that have their behavior properties "point" to the behavior 
button and its behavior script.


So many behaviors.


Do this. On a new card, make two buttons. Name one "b1" and the other "b2". In 
the script of "b1", place this handler:


on getRandom
 answer random(99)
end getRandom.


In the script of "b2" place this:


on mouseUp
  getRandom
end mouseUp.


Now set the behavior of btn "b2" to the long id of btn "b1". And finally, click 
on "b2".


Does this help? I think you are misusing the idea of behaviors.


Craig



-----Original Message-----
From: Peter Haworth <[email protected]>
To: How to use LiveCode <[email protected]>
Sent: Tue, Jul 21, 2015 6:54 pm
Subject: Re: Behavior question


It's a command.  Even checked the spelling and also copy/pasted the
handler
name from it's declaration into the dispatch command.

On Tue, Jul
21, 2015 at 3:33 PM Richard Gaskin <[email protected]>
wrote:

> Is
loadData defined as a command or a function?
>
> --
>   Richard Gaskin
>  
Fourth World Systems
>   Software Design and Development for the Desktop,
Mobile, and the Web
>  
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