Just tried it here, this old script seems to work fine for me 7.0.6.. http://lessons.runrev.com/m/4071/l/6867-how-to-make-a-stack-with-a-window-shape <-- source
Sorry if you've already tried this method. *local* sgDragging, sgLeftOffset, sgTopOffset *on* mouseDown *put* item 1 of the mouseLoc into sgLeftOffset *put* item 2 of the mouseLoc into sgTopOffset *put* true into sgDragging *end* mouseDown *on* mouseMove *lock* screen *if* sgDragging is true *then* *set* the left of this stack to item 1 of globalloc(the mouseLoc) - sgLeftOffset *set* the top of this stack to item 2 of globalloc(the mouseLoc) - sgTopOffset *end* *if* *unlock* screen *end* mouseMove *on* mouseRelease *put* false into sgDragging *end* mouseRelease *on* mouseUp *put* false into sgDragging *end* mouseUp On Sat, Aug 8, 2015 at 10:56 PM, Scott Rossi <sc...@tactilemedia.com> wrote: > Hi All: > > Is anyone still making custom-shaped stacks out there that use scripts to > manage window dragging? > > I've noticed for some time now that custom window drag routines which used > to work in all past versions of LiveCode now seem to be ineffective in > LC7. For example, if you have a couple of stacks with custom windowShapes > and click/drag to reposition them, it takes LiveCode several cycles to > make the window active and catch up with the cursor position. And when > the stack finally starts moving, it's position is way off from where the > click first occurred on the stack. > > To work around this problem, I figured out a new dragging routine that > seems to work pretty reliably, but it relies on some tactics that have > been discouraged in the past, such tracking the screenMouseLoc and polling > the mouse state. Here's the script I'm using (applied using a behavior): > > local mLoc > > before mouseDown > trackDrag > end mouseDown > > command trackDrag > repeat while the mouse is "down" > put the screenMouseLoc into SML > set topLeft of this stack to item 1 of SML - item 1 of mLoc,\ > item 2 of SML - item 2 of mLoc > end repeat > end trackDrag > > before mouseMove X,Y > put X,Y into mLoc > pass mouseMove > end mouseMove > > > > I know there aren't a ton of people building stacks with custom > windowShapes and appearances out there. And while the above has been > working for me for a while now, I'm still curious if anyone else has run > into this and come up with an alternate solution. > > > Thanks & Regards, > > Scott Rossi > Creative Director > Tactile Media, UX/UI Design > > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode