The documentation says
"play empty" for mobile
so I did not try "Play Stop"
BR
Richard Gaskin wrote:
> Further testing uncovered that
>
> play empty
>
> is the culprit... using this command on iOS cause some corruption
> that cause the next request to
>
> play someSoundFile
>
> to crash the app.
>
> BUT if you do
>
> play nadanada # a bogus variable with no content.
>
> the native behavior which causes the player to stop in order to start
> another one... seems to work
"play stop" doesn't work?
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