Malte,

that´s great news. 
How about update pricing for the commercial license? 

Regards,

Matthias



> Am 12.10.2015 um 22:53 schrieb Malte Brill <revolut...@derbrill.de>:
> 
> Hi List,
> 
> please excuse this rather lengthy mail, but I am quite excited...
> 
> I almost had let this slip, but I just couldn’t. animationEngine turned 10 
> years old this months! If there is a good time to do an update, then I guess 
> the tenth birthday is an opportunity I can not miss. So without further ado, 
> I would like to introduce you to the latest version:
> 
> http://www.derbrill.de/animationEngine6.zip
> 
> The download comes with a tiny demo stack that demonstrates the new stuff. 
> The documentation also has been updated.
> 
> For those of you that do not know what animationEngine is:
> 
> animationEngine is a dual licensed animation library for liveCode. 
> 
> animationEngine 6 has been optimized to work with liveCode version 6.7 and 
> higher, including, but without warranty the current developer preview of the 
> liveCode 8 engine (which is by the time of this writing version 8 DP 7).
> 
> What is new in version 6?
> 
> animationEngine 6 adds 4 major features, along with a couple of helper 
> functions to its Toolset:
> 
> 1) aeChangeAngleCircular changes the position of an object on a cirCular 
> path. It allows you to use easing effects for the transition.
> 
> Example:
> aeChangeAngleCircular the long ID of grc "ball",the loc of grc 
> "path",80,tNewAngle,2000,"counterclockwise","bounce"
> aeChangeAngleCircular the long ID of grc "ball",the loc of grc 
> "path",80,270,2000,"clockwise","inout“ 
> 
> Parameters:
> 
> long ID of the object to move
> centerX of path
> centerY of path (centerX and centerY can be combined expression) radius from 
> center
> desired new angle
> duration in millisecs
> direction (clockwise OR counterClockwise)
> easing method (in, out, inOut, overshoot, bounce or empty)
> 
> 2) aeMorphGraphic transitions a graphic between 2 pointlists. This is also 
> known as "tweening".
> 
> Example:
> aeMorphGraphic the long ID of grc 1,sPoints1,sPoints2,1500, tEffect 
> 
> Parameters:
> 
> long ID of a graphic object
> pointList (start)
> pointList (end)
> duration in millisecs
> easing method (in, out, inOut, overshoot, bounce or empty)
> 
> 3) aeMorphGradientRamp changes the ramp of a fillgradient of an object. It 
> allows you to use easing effects for the transition. Example:
> aeMorphGradientRamp the long ID of grc 
> 1,tGradient1,tGradient2,3000,“overshoot"
> 
> Parameters:
> 
> long ID of the graphic that changes the gradient 
> startGradient
> endGradient
> duration in millisecs
> easing method (in, out, inOut, overshoot, bounce or empty)
> 
> See stack ae6demo to see it in action.
> 
> 4) aeRotateGroup rotates all members of the target group around an arbitrary 
> point. Example:
> aeRotateGroup the long ID of grp "rotateMe", the loc of grc 
> "Center",90,1000,"overshoot“ 
> 
> Parameters:
> 
> long ID of a group
> centerX of rotationPoint
> centerY of rotationPoint (centerX and centerY can be combined expression) 
> desired angle in degrees
> duration in millisecs
> easing method (in, out, inOut, overshoot, bounce or empty)
> 
> See stack ae6demo contained in the download to see it in action.
> 
> Licensing terms:
> 
> These scripts are licensed to you if you agree to be bound to one of the 
> following License types at your choice.
> 
> 1) GPL 3 You may use animationEngine as FREE Software as outlined in the 
> terms of the GPL3 or any higher version of the GPL as found here: 
> http://www.gnu.org/licenses/gpl-3.0.html
> 
> 2) Commercial license: If you do not want to disclose the sources of your 
> application you have the option to purchase a commercial license by paying a 
> fee. You can buy a commercial license from the liveCode store. This can be 
> done following this link: 
> https://livecode.com/products/thirdparty/derbrill/animation-engine-6-0-0/ 
> 
> AnimationEngine 6 is a major update, so if you want to use it in a commercial 
> context, a new license is required for this version. That said, there is no 
> distinction between the GPL and the commercial version of the library. If you 
> want to use it in a commercial context, we trust you find it worthwhile 
> paying for the license. :-)
> 
> If you would like to follow this project, you can do so here: 
> https://github.com/derbrill/animationEngine
> 
> Finally a word of thanks for all the support I have received over the years! 
> Without your suggestions, support and contributions, be it buying licenses or 
> otherwise all this would not have been possible!
> 
> All the best,
> 
> Malte
> 
> 
> 
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