Malte, that´s great news. How about update pricing for the commercial license?
Regards, Matthias > Am 12.10.2015 um 22:53 schrieb Malte Brill <revolut...@derbrill.de>: > > Hi List, > > please excuse this rather lengthy mail, but I am quite excited... > > I almost had let this slip, but I just couldn’t. animationEngine turned 10 > years old this months! If there is a good time to do an update, then I guess > the tenth birthday is an opportunity I can not miss. So without further ado, > I would like to introduce you to the latest version: > > http://www.derbrill.de/animationEngine6.zip > > The download comes with a tiny demo stack that demonstrates the new stuff. > The documentation also has been updated. > > For those of you that do not know what animationEngine is: > > animationEngine is a dual licensed animation library for liveCode. > > animationEngine 6 has been optimized to work with liveCode version 6.7 and > higher, including, but without warranty the current developer preview of the > liveCode 8 engine (which is by the time of this writing version 8 DP 7). > > What is new in version 6? > > animationEngine 6 adds 4 major features, along with a couple of helper > functions to its Toolset: > > 1) aeChangeAngleCircular changes the position of an object on a cirCular > path. It allows you to use easing effects for the transition. > > Example: > aeChangeAngleCircular the long ID of grc "ball",the loc of grc > "path",80,tNewAngle,2000,"counterclockwise","bounce" > aeChangeAngleCircular the long ID of grc "ball",the loc of grc > "path",80,270,2000,"clockwise","inout“ > > Parameters: > > long ID of the object to move > centerX of path > centerY of path (centerX and centerY can be combined expression) radius from > center > desired new angle > duration in millisecs > direction (clockwise OR counterClockwise) > easing method (in, out, inOut, overshoot, bounce or empty) > > 2) aeMorphGraphic transitions a graphic between 2 pointlists. This is also > known as "tweening". > > Example: > aeMorphGraphic the long ID of grc 1,sPoints1,sPoints2,1500, tEffect > > Parameters: > > long ID of a graphic object > pointList (start) > pointList (end) > duration in millisecs > easing method (in, out, inOut, overshoot, bounce or empty) > > 3) aeMorphGradientRamp changes the ramp of a fillgradient of an object. It > allows you to use easing effects for the transition. Example: > aeMorphGradientRamp the long ID of grc > 1,tGradient1,tGradient2,3000,“overshoot" > > Parameters: > > long ID of the graphic that changes the gradient > startGradient > endGradient > duration in millisecs > easing method (in, out, inOut, overshoot, bounce or empty) > > See stack ae6demo to see it in action. > > 4) aeRotateGroup rotates all members of the target group around an arbitrary > point. Example: > aeRotateGroup the long ID of grp "rotateMe", the loc of grc > "Center",90,1000,"overshoot“ > > Parameters: > > long ID of a group > centerX of rotationPoint > centerY of rotationPoint (centerX and centerY can be combined expression) > desired angle in degrees > duration in millisecs > easing method (in, out, inOut, overshoot, bounce or empty) > > See stack ae6demo contained in the download to see it in action. > > Licensing terms: > > These scripts are licensed to you if you agree to be bound to one of the > following License types at your choice. > > 1) GPL 3 You may use animationEngine as FREE Software as outlined in the > terms of the GPL3 or any higher version of the GPL as found here: > http://www.gnu.org/licenses/gpl-3.0.html > > 2) Commercial license: If you do not want to disclose the sources of your > application you have the option to purchase a commercial license by paying a > fee. You can buy a commercial license from the liveCode store. This can be > done following this link: > https://livecode.com/products/thirdparty/derbrill/animation-engine-6-0-0/ > > AnimationEngine 6 is a major update, so if you want to use it in a commercial > context, a new license is required for this version. That said, there is no > distinction between the GPL and the commercial version of the library. If you > want to use it in a commercial context, we trust you find it worthwhile > paying for the license. :-) > > If you would like to follow this project, you can do so here: > https://github.com/derbrill/animationEngine > > Finally a word of thanks for all the support I have received over the years! > Without your suggestions, support and contributions, be it buying licenses or > otherwise all this would not have been possible! > > All the best, > > Malte > > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode