Ah! I was under the impression that Alejandro had come up with a comprehensive 
library of SVG routines. As an aside, from what I am reading, SVG seems to be 
vector graphics for those of us who don't want to license Postscript. I've 
never worked with them before, but my curiosity is piqued.

Bob S


On Nov 9, 2015, at 14:34 , Richard Gaskin 
<ambassa...@fourthworld.com<mailto:ambassa...@fourthworld.com>> wrote:

Unless I misunderstand what Alejandro is doing, his work is able to run in v7 
and earlier because it translates SVG elements into LC graphics.  He does a 
very good job of it, but SVG includes primitives beyond what LC offers.

We have ovals, lines, polygons, roundRects, and rects, but SVG also allows 
paths that can consist of straight lines, curves, and even Beiziers.

At a fixed size it's possible to use polygons for nicely-rendered emulation of 
SVG paths, as Alejandro has done, but at higher resolution (such as when 
printing) or if resized sufficiently large, any emulated path using elements 
not found in LC will show some jagged edges where true SVG rendering will 
remain smooth at any resolution.

--
Richard Gaskin
Fourth World Systems
Software Design and Development for the Desktop, Mobile, and the Web

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