I am aware that objects/controls are on different layers on a LiveCode card,
but the end-users looking at a 2-dimensional screen they are all, apparently,
on a flat surface.

Has anyone any idea how a script within the mouseUp of one control could
detect the presence of "adjacent" controls on the same card, and, subsequently,
read properties from those adjacent controls?

This would seem to be mission-critical for games.

The 'problem' is that adjacent controls cannot be detected by INTERSECT
because they don't . . . intersect.

Richmond.

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