I solved the problem myself. There is a caveat with animationEngine… I don’t understand it completely
but on aeMoveDone nextEvent end aeMoveDone will fire too soon or “cuts out” part of the actions of the subsequent commands being invoked on the card we go to, as well as the visual effects of the handler in the stack script that drives the presentation from one card to the next. BUT, all he wants is just a little time: on aeMoveDone send "nextEvent" to this card in 500 milliseconds end aeMoveDone and everything runs as expected. BR On February 5, 2016 at 5:33:28 PM, Sannyasin Brahmanathaswami (bra...@hindu.org(mailto:bra...@hindu.org)) wrote: > For LC mystery forensics experts. > > I will attempt to send sweet dreams from Hawaii to anyone who can solve this > problem. > > go stack url > "http://dev.himalayanacademy.com/stacks/SivasHawaiiRevels/SivasHawaiiRevels.livecode” > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode