Thanks for the explanation Mark.  The discrepancy in resolution is intensified 
in the simulator when a bitmap is displayed near text content, which remains 
sharp at any size.  So when one sets the simulator to 100% scale and sees 
perfectly rendered 2cm text characters drawn alongside a fuzzy mess of a 
bitmap, I think many would be of the opinion (flawed as it is) that something 
is amiss. :-)

Best Regards,

Scott Rossi
Creative Director
Tactile Media, UX/UI Design

> On Feb 25, 2016, at 1:19 AM, Mark Waddingham <m...@livecode.com> wrote:
> 
>> On 2016-02-25 02:54, Sannyasin Brahmanathaswami wrote:
>> This has been my experience here. Neither my 15.4" 2880 X1800 Macbook
>> Pro nor the LG Ultrawide 34Inch 3440 X 1440 displays can match the
>> sharpness of the same image on my iPhone 6+. 
> 
> The pixel density of the iPhone 6+ is 401ppi.
> 
> The pixel density of your 15.4" MacBook Pro is 220ppi.
> 
> The pixel density of your LG Ultrawide 34inch display is 109ppi.
> 
> The pixel density of a 27" iMac non-retina display is 102ppi.
> 
> The iPhone Simulator maps one simulated device pixel to one screen pixel, so 
> the net effect you will get on (say) a 27" iMac is that of 51ppi.
> 
> The lower the ppi, the less sharp things will appear :)
> 
> Warmest Regards,
> 
> Mark.
> 
> -- 
> Mark Waddingham ~ m...@livecode.com ~ http://www.livecode.com/
> LiveCode: Everyone can create apps
> 
> _______________________________________________
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
> http://lists.runrev.com/mailman/listinfo/use-livecode

_______________________________________________
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Reply via email to