Thanks for the explanation Mark. The discrepancy in resolution is intensified in the simulator when a bitmap is displayed near text content, which remains sharp at any size. So when one sets the simulator to 100% scale and sees perfectly rendered 2cm text characters drawn alongside a fuzzy mess of a bitmap, I think many would be of the opinion (flawed as it is) that something is amiss. :-)
Best Regards, Scott Rossi Creative Director Tactile Media, UX/UI Design > On Feb 25, 2016, at 1:19 AM, Mark Waddingham <m...@livecode.com> wrote: > >> On 2016-02-25 02:54, Sannyasin Brahmanathaswami wrote: >> This has been my experience here. Neither my 15.4" 2880 X1800 Macbook >> Pro nor the LG Ultrawide 34Inch 3440 X 1440 displays can match the >> sharpness of the same image on my iPhone 6+. > > The pixel density of the iPhone 6+ is 401ppi. > > The pixel density of your 15.4" MacBook Pro is 220ppi. > > The pixel density of your LG Ultrawide 34inch display is 109ppi. > > The pixel density of a 27" iMac non-retina display is 102ppi. > > The iPhone Simulator maps one simulated device pixel to one screen pixel, so > the net effect you will get on (say) a 27" iMac is that of 51ppi. > > The lower the ppi, the less sharp things will appear :) > > Warmest Regards, > > Mark. > > -- > Mark Waddingham ~ m...@livecode.com ~ http://www.livecode.com/ > LiveCode: Everyone can create apps > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode