In HyperCard 2.2: The Book, the example handler for a "go" to a non-existent card checks the result and gracefully handles any failure. Presumably it doesn't throw an error so the stack author can manage navigation without interrupting the user with a dialog.

The sample handler describes a "statistics" stack where each card has baseball stats for a particular year. Not all years are represented. The handler checks the result and if the card isn't found, the handler answers "Sorry, there are no stats for that year."

So apparently it was done that way on purpose and assumes the stack author will handle failed navigation gracefully. In the case of a stack that HC can't find, the "go" command puts up a standard file dialog so the user can locate it. In the case of a non-existent card in a stack that is not open, the result is set to "no such card" and the destination stack is brought to the front.

On 6/23/2016 12:33 PM, Mark Waddingham wrote:
Hi all,

Whilst investigating a bug this afternoon
(http://quality.livecode.com/show_bug.cgi?id=17873 - which has a moral
attached to it, I'll come back to that) I was reminded that 'go card'
seems to have somewhat inconsistent error handling compared to other
commands which reference objects.

In pretty much all cases I can think of if a chunk cannot be resolved
because one of its parts does not exist, then a runtime error is thrown.
e.g.

   put the name of button "ThisButtonDoesNotExist"
   -- throws error "Chunk: no such object"

   copy char 1 to 5 of field 1 of card "ThisCardDoesNotExist"
   -- throws error "Chunk: can't find card"

However, if I do this:

   go card "ThisCardDoesNotExist"
   -- no error thrown: the result is "no such card"

In situations such as this, usually there is an apparent reason for the
difference I can point to - however in this case I struggle to think of
one. 'Going' to a card requires resolving a chunk reference, and by the
rules which are followed everywhere (?) else, and so if that chunk
reference does not resolve an error should be thrown.

I was just wondering if anyone knew why the behavior of 'go card' is
different from, well, pretty much all other commands acting on chunks...
Is it a HyperCard compatibility thing? An oversight from long ago? Is
the difference actually useful and important in any way?

I filed an anomaly about it here -
http://quality.livecode.com/show_bug.cgi?id=17901 - as it seems truly
anomalous, however, like everything else, knowing the 'why it is the way
it is' would be helpful to decide whether something should be done about
it at some point, or whether it is something which should always be the
way it currently is.

Warmest Regards,

Mark.

P.S. In regards to the original report which prompted my pondering on
'go card', then its important to remember (when processing actual
formatted text) that just because something looks like a space, it
doesn't mean it is a space - spaces and non-breaking spaces are very
different things (from the point of view of comparing strings, at least!).



--
Jacqueline Landman Gay         |     jac...@hyperactivesw.com
HyperActive Software           |     http://www.hyperactivesw.com

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