Did you try setting the gRevDevelopment global to true? That is supposed to allow you access to normal debugging in the IDE.

Jacqueline Landman Gay         |     jac...@hyperactivesw.com
HyperActive Software           |     http://www.hyperactivesw.com



On September 11, 2016 10:32:22 AM Mike Kerner <mikeker...@roadrunner.com> wrote:

When you are debugging the script editor, things like breakpoints don't
work.  When I hit a "pass", figuring out who the caller was can be a little
hairy.

On Sun, Sep 11, 2016 at 9:11 AM, <dunb...@aol.com> wrote:

Hi.


Breakpoints don't work? Hard breakpoints? Has v.8 (?) gone that batty?


But what does the "next pass" mean? Or the "next stop"? Are we talking
about the message path or subsequent breakpoints in the execution flow of
your handlers?


Craig Newman



-----Original Message-----
From: Mike Kerner <mikeker...@roadrunner.com>
To: How to use LiveCode <use-livecode@lists.runrev.com>
Sent: Sun, Sep 11, 2016 7:55 am
Subject: message path function

I'm trying to find out where the next "pass" goes (I'm working on the
script editor, so breakpoints don't work).  I don't remember there being
any way to see what the next stop in the message path is (the script editor
is now goverened by a pile of behavior scripts, and I am either overlooking
something in one, or the next stop is some other script that I've missed).

--
On the first day, God created the heavens and the Earth
On the second day, God created the oceans.
On the third day, God put the animals on hold for a few hours,
   and did a little diving.
And God said, "This is good."
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--
On the first day, God created the heavens and the Earth
On the second day, God created the oceans.
On the third day, God put the animals on hold for a few hours,
   and did a little diving.
And God said, "This is good."
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