Hi Bill,

Thanks for the meditation! LOL

Rick

> On Sep 16, 2016, at 7:45 PM, William Prothero <proth...@earthednet.org> wrote:
> 
> Folks:
> I have a small sample stack that plays audio on desktop and iOS. I haven’t 
> debugged in on Android or Windows, but if anybody would like to see it, here 
> is the link.
> 
> https://www.dropbox.com/s/aqnlgzph5x5h23l/PlaySound Tests.zip?dl=0 
> <https://www.dropbox.com/s/aqnlgzph5x5h23l/PlaySound%20Tests.zip?dl=0>
> 
> It’s very simple, but for those who are not familiar with playing sounds in 
> version 8, it may save you some time.
> Best,
> Bill
> 
>> On Sep 15, 2016, at 5:49 PM, William Prothero <proth...@earthednet.org> 
>> wrote:
>> 
>> Last thing to do: get it working in iOS. The avPlayer object doesn’t work 
>> for me in the simulator. I’ll have to experiment further. 
>> 
>> If anybody has any suggestions of which command to use, plse comment. I’m 
>> done for the day. 
>> Otherwise, I’ll fumble around in the dictionary until I find something that 
>> works.
>> 
>> I’m making a test stack that I’ll share when I’m done.
>> Best,
>> Bill
>> 
>>> On Sep 15, 2016, at 5:36 PM, William Prothero <proth...@earthednet.org> 
>>> wrote:
>>> 
>>> Ok, answered my own question. Set the playLoudness of player “playername” 
>>> to “a percentage between 0 and 100”
>>> 
>>> It would be nice if that property was mentioned in the player object 
>>> dictionary entry.
>>> Best,
>>> Bill
>>> 
>>>> On Sep 15, 2016, at 5:30 PM, William Prothero <proth...@earthednet.org> 
>>>> wrote:
>>>> 
>>>> I made a test stack with 3 players. BUT, I can’t find a property to set 
>>>> the volume level of the players. Is there a way to set the play volume?
>>>> Bill
>>>> 
>>>> 
>>>>> On Sep 15, 2016, at 5:11 PM, William Prothero <proth...@earthednet.org> 
>>>>> wrote:
>>>>> 
>>>>> Folks:
>>>>> I have an app that I am building for mobile. In previous versions of LC, 
>>>>> I used the 
>>>>> mobilePlaySoundOnChannel
>>>>> command and its associated control commands. I play an mp3 file.
>>>>> This no longer works on LC8.1 (at least on the simulator) in the latest 
>>>>> iOS version.
>>>>> 
>>>>> I have two looping sounds that are background and another sound 
>>>>> containing instructions, that play over the looping background sound. To 
>>>>> do this, I’ve created 3 players and each plays one of the sounds. 
>>>>> 
>>>>> So, does the player widget work on iOS too? I can get it working in the 
>>>>> IDE. There are numerous sound play commands listed in the dictionary and 
>>>>> it’s very confusing which ones apply to the new avFoundation player.
>>>>> 
>>>>> Could someone enlighten me. Do I need 3 players, or are there channels in 
>>>>> the avFoundation player? Will the avFoundation player play in iOS? Are 
>>>>> the mobilePlaySoundOnChannel commands deprecated or am I just getting 
>>>>> confused because they don’t work in the simulator?
>>>>> 
>>>>> Best,
>>>>> Bill
>>>>> 
>>>>> William Prothero, Ph.D.
>>>>> University of California, Santa Barbara, Emeritus
>>>>> proth...@earthednet.org
>>>>> 
>>>>> 
>>>>> 
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