Hi Sannyasin, Based on my previous experiences trying to process images with LC pixel by pixel, I would have to say no. LC is too slow for this kind of processing.
You would probably have to use a routine written in some other language like Objective C, or C++, etc. If anyone else has had a different experience with this type of image processing in LC please chime in! Thanks, Rick > On Sep 20, 2016, at 3:15 PM, Sannyasin Brahmanathaswami <bra...@hindu.org> > wrote: > > Use Case: > > I want to place puzzle tiles on top of an image. We take a field, put a grc > behind it, take a snapshot, crop each word off at -1000, -1000 and then > scramble the tiles to make a puzzle… all this works really well. So I decided > to dress it up a bit more: we dynamically choose a color for the foreground > of the field in RGB range of 0-135 for all three colors → This gets us dark > type… then add 100 to all the colors and this gets us a color for the bkgnd > grc which is the same hue, but brighter (well, that depends on your preferred > brand HSV, HSL, HSB LAB color theory, it's not that simple… but, close enough > for this context) tiles look great.. color is randomized for each puzzle > with the caveat of an occasional "ugly" (in relation to the nature photo in > the background) but still… cool.. > > OK I thought hmmm we could also use light type with dark background and I got > this working… too much fun.. > > Switch sUserColorRange > case "darkType" > set the itemdelimiter to "," # just to be safe > put randomInRange(0,135) into tRGB > put comma & randomInRange(0,135) after tRGB > put comma & randomInRange(0,135) after tRGB > set the backgroundcolor of grc "startHere" to tRGB > set the foregroundcolor of fld _Quote to tRGB > # same hue for background, but light > repeat for each item tHue in tRGB > put tHue+ (115) & comma after tTileBkgndRGB > end repeat > delete char -1 of tTileBkgndRGB > set the backgroundColor of grc quoteBkgnd to tTileBkgndRGB > break > case "lightType" > set the itemdelimiter to "," # just to be safe > put randomInRange(136,255) into tRGB > put comma & randomInRange(136,255) after tRGB > put comma & randomInRange(136,255) after tRGB > set the backgroundcolor of grc "startHere" to tRGB ## oops need to fix this… > too light, disappears > set the foregroundcolor of fld _Quote to tRGB > # same hue for background, but light > repeat for each item tHue in tRGB > put tHue- (115) & comma after tTileBkgndRGB > end repeat > delete char -1 of tTileBkgndRGB > set the backgroundColor of grc quoteBkgnd to tTileBkgndRGB > end Switch > > The incoming nature photo that is the backdrop for the puzzle is a random > selection. The above is predicated on a user choice/save-as-setting, but a > preferred algorithm would be: > > Determine average overall brightness of the image. If below 130 on a scale of > 1-255, then use light colored type on dark tile… if >130 then use dark type > on light tiles > > So is there a fast, efficient way to analyze a 1200 X 800 px image to get > this average brightness value. > > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode