Hi Sannyasin,

Based on my previous experiences trying to process
images with LC pixel by pixel, I would have to say no.
LC is too slow for this kind of processing.

You would probably have to use a routine written in
some other language like Objective C, or C++, etc.

If anyone else has had a different experience with this type
of image processing in LC please chime in!

Thanks,

Rick

> On Sep 20, 2016, at 3:15 PM, Sannyasin Brahmanathaswami <bra...@hindu.org> 
> wrote:
> 
> Use Case:
> 
> I want to place puzzle tiles on top of an image. We take a field, put a grc 
> behind it, take a snapshot, crop each word off at -1000, -1000 and then 
> scramble the tiles to make a puzzle… all this works really well. So I decided 
> to dress it up a bit more: we dynamically choose a color for the foreground 
> of the field in RGB range of 0-135 for all three colors → This gets us dark 
> type… then add 100 to all the colors and this gets us a color for the bkgnd 
> grc which is the same hue, but brighter (well, that depends on your preferred 
> brand HSV, HSL, HSB LAB color theory, it's not that simple… but, close enough 
> for this context)  tiles look great.. color is randomized for each puzzle 
> with the caveat of an occasional "ugly" (in relation to the nature photo in 
> the background)  but still… cool..
> 
> OK I thought hmmm we could also use light type with dark background and I got 
> this working… too much fun..
> 
> Switch sUserColorRange 
> case "darkType"
> set the itemdelimiter to "," # just to be safe
> put randomInRange(0,135) into tRGB
> put comma & randomInRange(0,135) after tRGB
> put comma & randomInRange(0,135) after tRGB
> set the backgroundcolor of grc "startHere" to tRGB
> set the foregroundcolor of fld _Quote to tRGB
> # same hue for background, but light
> repeat for each item tHue in tRGB
> put tHue+ (115) & comma after tTileBkgndRGB
> end repeat
> delete char -1 of tTileBkgndRGB
> set the backgroundColor of grc quoteBkgnd to tTileBkgndRGB
> break
> case "lightType"
> set the itemdelimiter to "," # just to be safe
> put randomInRange(136,255) into tRGB
> put comma & randomInRange(136,255) after tRGB
> put comma & randomInRange(136,255) after tRGB
> set the backgroundcolor of grc "startHere" to tRGB  ## oops need to fix this… 
> too light, disappears
> set the foregroundcolor of fld _Quote to tRGB
> # same hue for background, but light
> repeat for each item tHue in tRGB
> put tHue- (115) & comma after tTileBkgndRGB
> end repeat
> delete char -1 of tTileBkgndRGB
> set the backgroundColor of grc quoteBkgnd to tTileBkgndRGB
> end Switch
> 
> The incoming nature photo that is the backdrop for the puzzle is a random 
> selection. The above is predicated on a user choice/save-as-setting, but a 
> preferred algorithm would be:
> 
> Determine average overall brightness of the image. If below 130 on a scale of 
> 1-255, then use light colored type on dark tile… if >130 then use dark type 
> on light tiles
> 
> So is there a fast, efficient way to analyze a 1200 X 800 px image to get 
> this average brightness value.
> 
> 
> 
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