I'm not sure about how to test for lock orientation, but there are a number of related but reports, most recently
http://quality.livecode.com/show_bug.cgi?id=19465 Elanor has an interesting test stack there. I suspect it is the same bug. in my case I want the "game" like screens/stacks to *always* go landscape, But we are in a modular environment, the main navigations screens are locked to portrait and rendered as such. This is working on Android if you set the mobileSetAllowedOrientations to "portrait, portrait upsidedown" So you *could* take control yourself… But if you navigated from a portrait stack to a landscape stack using… Setting the mobileSetAllowedOrientations to "landscape left,landscape right" The stack is rendered left to right very small, and only re-renders full screen when the user turns their phone. Again, not exactly your issue/question, but smells like fish in the same barrel. BR On 3/25/17, 9:19 AM, "use-livecode on behalf of Richard Gaskin via use-livecode" <use-livecode-boun...@lists.runrev.com on behalf of use-livecode@lists.runrev.com> wrote: On my Android phone I have orientation locked to Portrait, yet the LC app I'm building ignores this and rotates the with the device. I see that I can handle orientations internally, but I don't see how I can determine if the user has locked their device to one specific orientation. Any clues? -- _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode