I'm not sure about how to test for lock orientation, but there are a number of 
related but reports, most recently

http://quality.livecode.com/show_bug.cgi?id=19465

Elanor has an interesting test stack there.

I suspect it is the same bug. in my case I want the "game" like screens/stacks 
to *always* go landscape, 

But we are in a modular environment, the main navigations screens are locked to 
portrait and rendered as such.

This is working on Android if you set the mobileSetAllowedOrientations to 
"portrait, portrait upsidedown" So you *could* take control yourself… 

But if you navigated from a portrait stack to a landscape stack using…

Setting the mobileSetAllowedOrientations to "landscape left,landscape right" 

The stack is rendered left to right very small, and only re-renders full screen 
when the user turns their phone.

Again, not exactly your issue/question, but smells like fish in the same barrel.

BR
 

On 3/25/17, 9:19 AM, "use-livecode on behalf of Richard Gaskin via 
use-livecode" <use-livecode-boun...@lists.runrev.com on behalf of 
use-livecode@lists.runrev.com> wrote:

    On my Android phone I have orientation locked to Portrait, yet the LC 
    app I'm building ignores this and rotates the with the device.
    
    I see that I can handle orientations internally, but I don't see how I 
    can determine if the user has locked their device to one specific 
    orientation.
    
    Any clues?
    
    --

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