I'm not sure why smaller should necessarily be better.

Surely a better equation might be how much one gets out for what one puts in.

Another consideration is how many transferrable skills one learns during any one cognitive apprenticeship.

Richmond.

On 4/23/17 2:29 am, Mike Kerner via use-livecode wrote:
So I assume that smaller is better

On Sat, Apr 22, 2017 at 1:36 PM, Richard Gaskin via use-livecode <
use-livecode@lists.runrev.com> wrote:

Since cognitive load came up in the other thread about numberFormat, some
of you may find this paper very interesting:


Using Cognitive Load Theory to select an Environment for Teaching
Mobile Apps Development

Raina Mason, Southern Cross University
Graham Cooper, Southern Cross University
Simon, University of Newcastle
Barry Wilks, Southern Cross University

Abstract
--------
After considering a number of environments for the development of apps for
mobile devices, we have evaluated five in terms of their suitability for
students early in their programing study. For some of the evaluation we
devised an evaluation scheme based on the  principles of cognitive load
theory to assess the relative ease or difficulty of learning and using each
environment. After briefly presenting the scheme, we discuss our results,
including our findings about which mobile apps development environments
appear to show most promise for early-level programming students.


Excerpt
-------
The computed averages are as follows:

TouchDevelop: 16%
LiveCode: 17%
App Inventor: 33%
Xamarin: 59%
Visual Studio: 65%
...
The mobile development environments that we evaluated fell clearly into
three groups. TouchDevelop and LiveCode, with threshold scores of less than
20%,  permitted the development of code with the least relative cognitive
load. Despite the fact that it was designed for, and is typically used for,
novice programmers, App Inventor had double the threshold score of these
two environments, indicating a substantially higher relative cognitive
load. Both Visual Studio and Xamarin Studio had threshold scores of around
60%, nearly double again, indicating another substantial leap in the
relative cognitive load required to develop mobile apps in these
environments.


<https://www.academia.edu/21401775/Using_Cognitive_Load_Theo
ry_to_select_an_Environment_for_Teaching_Mobile_Apps_Development>


--
  Richard Gaskin
  Fourth World Systems
  Software Design and Development for the Desktop, Mobile, and the Web
  ____________________________________________________________________
  ambassa...@fourthworld.com                http://www.FourthWorld.com

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